Connor Olohan
Junior Real-time Game Artist
Environment, Character & Props
Environment, Character & Props
I hold a First Class Honours degree in Computer Games Art and focus on real-time 3D environment, character and prop creation.
I am seeking full-time, work-shadowing or internship opportunities within the gaming industry.
I am seeking full-time, work-shadowing or internship opportunities within the gaming industry.
On Sketchfab I have published more than 110 real-time assets, generating 250K views, 8K+ likes, and an engaged following of 850+ artists and developers.
My work was selected for the ARU digital showcase, as an example of an “environment delivered to an outstanding standard” and “outstanding in its execution”, focusing on sculpting quality, texture performance, modular kit composition, and time management.
My goal is to immerse myself in a professional setting, where I can enhance my technical skills, experience the dynamics of collaborative teamwork firsthand, and contribute to the efforts of a professional game art team to add value at any game company that is willing to mentor me.
I create assets of my design through hard-surface modelling, sculpting, and retopology, in addition to using high-poly bakes to produce detail and depth for my models. I begin with mood boards depicting artworks that fit the design and genre I’m looking for. I use many references from different sources to lock in a clear and strong visual direction, and refine ideas before production. I also enjoy creating unique firearm and melee weapon designs and storytelling props for environment set dressing.
My separate profiles on Sketchfab and Artstation showcase my original creations, which are further added to my portfolio.
My work was selected for the ARU digital showcase, as an example of an “environment delivered to an outstanding standard” and “outstanding in its execution”, focusing on sculpting quality, texture performance, modular kit composition, and time management.
My goal is to immerse myself in a professional setting, where I can enhance my technical skills, experience the dynamics of collaborative teamwork firsthand, and contribute to the efforts of a professional game art team to add value at any game company that is willing to mentor me.
I create assets of my design through hard-surface modelling, sculpting, and retopology, in addition to using high-poly bakes to produce detail and depth for my models. I begin with mood boards depicting artworks that fit the design and genre I’m looking for. I use many references from different sources to lock in a clear and strong visual direction, and refine ideas before production. I also enjoy creating unique firearm and melee weapon designs and storytelling props for environment set dressing.
My separate profiles on Sketchfab and Artstation showcase my original creations, which are further added to my portfolio.